"Thunder Island" was designed for our motion simulators using the Unity 3D gaming engine.
However, recently we have decided to license all source code and 3D models to anyone interested.
Game Features
We can license all or part of our game. Features include:
Vehicle Physics - a much improved wheel collider physics and can be used for any vehicle game
Vehicle AI - Bezier curves and waypoints on the track can be easily modified in the editor for AI paths
3D Models - all models have been streamlined for high frame rates, lightmapped in 3DS Max
Audio - our audio engine uses FMOD-like code, audio files recorded by a studio in Australia
mySQL / PHP - when players finish a race, their score is uploaded to our server
UDP - you can send out the physics data for motion simulators or other devices
How To License
Please email Mark Barry and we will send you a license agreement.
Once the payment has been made, we will then send you an external hard drive with all the code and assets.
Pricing structure depends on what you want to license (all or part of the game)
For the right offer, we would also consider selling all the IP including the website and domain name
InMotion Simulation, LLC
Mark Barry
Arizona USA
928-759-0631 (office)
Email: Mark Barry